AI Insights · Timothy · July 2022
Top 5 Boxing Games in Oceania Q2 2022: Unified Platform Performance
Discover the performance trends for the top 5 boxing games on a unified platform in Oceania during Q2 2022, including weekly downloads, revenue, and active users.
The second quarter of 2022 saw notable trends in the performance of the top 5 boxing games on a unified platform in Oceania. Here’s a breakdown of their weekly downloads, revenue, and active users.
Real Boxing 2 from Vivid Games S.A. experienced a dynamic quarter. Weekly revenue ranged from approximately $952 to $2.1K, peaking in late June. Downloads showed significant growth, starting at 1.9K in late March and reaching a high of 4.2K in mid-June. Active users also saw an increase, rising from 10K in late March to 12.9K by mid-June.
EA SPORTS™ UFC® Mobile 2 by ELECTRONIC ARTS had a varied performance. Weekly revenue fluctuated, peaking at $853 in late March and then declining to $292 by the end of June. Downloads started at 6.2K in late March but dropped to 1.1K by mid-June. Active users similarly decreased from 16.4K to around 10K over the quarter.
Level Up Runner from Lion Studios saw modest revenue throughout the quarter, with weekly earnings ranging from $2 to $46. Downloads peaked at 4.4K in early April and gradually decreased to 1.4K by the end of June. Active users observed a downward trend from 6.5K in early April to 2.6K by the end of the quarter.
Idle Workout Master: MMA hero by EZ Games JSC showed stable performance in terms of revenue, with weekly figures ranging from $14 to $175. Downloads remained steady, fluctuating between 1.1K and 1.9K. Active users maintained a consistent level around 7K, with a slight peak of 7.8K in mid-April.
Lastly, Punch Bob from CASUAL AZUR GAMES did not generate any revenue during the quarter. Downloads saw a decline from 1.4K in late March to 549 by the end of June. Active users also decreased from 1.9K to 854 over the quarter.
For more detailed insights and metrics, visit Sensor Tower.